Creating games that consistently push the world around us in a positive direction through memorable multiplayer experiences and thoughtful investment into our communities.
Community: Foster and Listen
Trust, Transparency, and Empathy
Evolve and Expand
"One more turn..."
Social by Design
Our Giving Pledge
Worldspark Studios took five years of blood, sweat, and digging-into-the-retire-account-money to finally materialize. Coming from indie roots and knowing the lessons learned from that journey, we’re committed to helping other studios accomplish their dreams.
All employees receive 40 paid hours per year to dedicate to indie projects that interest them, whether that’s simple advisory or contributing to development.
Every quarter, three indie projects will receive $1,000 each to help jump-start development.
Meet the Team
Founder and CEO
While having no traditional background in game development, Chandler knew he'd make games someday, even if the path to get there was a bit unorthodox. Just a regular guy exceptionally skilled at learning and putting things together, Chandler leads the Worldspark 'world-first' vision and has the unfortunate job of writing all these intros!
Chief Product Officer
Serial Entrepreneur and just all around REALLY nice guy, Seb has run with the big dogs at Riot and EA while also lending his expertise to several gaming start-ups. Seb provides some much needed structure around Worldspark, reeling us in when we get a little TOO agile and run in head first, gun's blazin'!
UI/UX Wizard Dorian has 15+ years of experience at Activision, Crystal Dynamics, and more. Now, a design director for an NFT studio, Dorian brings to Worldspark his passion for player ownership, culture, and dope UI.
Former Systems Designer at Battlerite and now Game Director at an awesome startup, we have zero problems saying Kevin is one of the most technically sound game designers in the universe. Every time we listen to his feedback, it results in a more fun experience, it's that simple.
Jonathan 'Bloom' Shell
As a former world champion in Battlerite, 'Bloom' absolutely destroys us in our internal tests, making him what we call our 'Design Litmus Test'. Does he outplay us every time? Yes. Do we still crave one more shot at taking him down because it's fun every single time? Yes. Design success!
James 'Bakery' Baker
What's better than one world champion? Two! James served as captain and shotcaller for Team Dignitas in the Heroes of the Storm World Championship. A master of macro, James constantly reminds us there are objectives on the map other than kills!
Chief Narrative Officer
Matt is the writing genius behind all-time great League of Legends champions Pyke, Ekko, Kindred, and many more. Sometimes we think we have a unique story idea to bring to Matt only for him to say "Oh, like X game/book/movie/comic?" Matt's encyclopedia-like knowledge is dedicated to building a living, breathing, World of Eden and he can't wait to show you what's in store.
Chief Technology Officer
Tristan spent 15 years at Bungie working on the Halo and Destiny franchises, including time as one of original small-team devs who worked on Destiny from its prototype phase all the way through release and beyond. The initial conversation with Tristan was a barrage of questions about how we as a company planned to do this and do that. That call was quickly followed with another flurry an hour later via Discord message. Every single question was deep and thoughtful, truly conveying Tristan's immense passion for whatever he puts his mind to and we're beyond grateful to have that passion (and his absolutely ridiculous amount of technical knowledge) helping us build Worldspark.
World's #1 bug squasher, Joseph has worked with the Worldspark team through approximately 56 item reworks, 800 champion ability changes, and 832,600 bugs. A 15-year veteran of Unreal Engine, Joseph somehow always knows the answer when we ask "hey, where can I adjust this value again?"
Senior Game Designer
It's impossible to have a conversation with Torley and not come out excited about something. Torley spent 14 years at Linden Labs, creators of Second Life, working his way up from customer support to eventual production director. He played a massive role in community building and design in Second Life and he brings that living world experience to Eden.
Chief Creative Officer
Edmundo spent the last 15 years at Riot, creating many of the original iconic champions of League, including his namesake, Dr. Mundo. His love for 'weird' characters has turned Worldspark's universe into a melting pot of characters you'd never think of in a million years. Perhaps most importantly, everyone we've ever talked that's worked with him has said "OMG I loved working with Mundo, he's the best" and so far, we definitely agree!
Chris spent the last 9 years at Riot creating some of the most memorable champions in the franchise, including the greatest of all time BARD. Chris has the uncanny ability to add the perfect amount of flavor and creativity to any idea. You'll pitch something on a call and he'll come in with "Well... what ifffff" and every single time it's "YOU'RE A GENIUS CHRIS"
Rory puts the spark in Worldspark. You can't talk to the guy for more than 5 minutes without seeing the bleeding passion oozing out of him. Rory spent 10 years at Riot before joining us and has already begun diving in to animate anything and everything he can get his hands on.
Kevin spent the last 15 years in the industry creating stunning UI/UX at companies like Harmonix, Treyarch, Bungie, and Riot! That's already pretty dope, but he also spends his spare time doing motocross with his entire family and building guitar pedals, officially granting him the title of coolest person on the team (...so far!)
Become a Spark!
Worldspark is actively building the best team in Blockchain gaming. If you'd like to be a part, feel free to send your resume to email@example.com!